Super Mario Brothers

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Original video game designed by designed by Shigeru Miyamoto and Takashi Tezuka (1985)

Super Mario Bros, the successor to the 1983 arcade title Mario Bros. Unlike Mario Bros., Mario has the ability to change size by way of a Power-up resulting from capturing a Mushroom. Early level design was focused on teaching players that Mushrooms were distinct from Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released.

Using Mushrooms to change size was influenced by folk tales in which people wander into forests and eat magical Mushrooms; this also resulted in the game world being named the “Mushroom Kingdom”. The “Infinite 1-Up” trick was by design, but the developers did not expect players to be able to master it as well as they did.

In Super Mario Bros., the player controls Mario and in a two-player game, a second player controls Mario’s brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the evil Bowser. In 2005, IGN’s poll named it as The Greatest Game Of All Time have been the best-selling game of all time for approximately three decades, until Wii Sports took that title in 2006. (source: Wikipedia)

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  • Date: June 21, 2014
  • Filed under: Culture